AI Insights · Timothy · April 2022
Top 5 Disney Games on iOS in South Africa: Q1 2022 Performance
Discover the performance trends of the top 5 Disney games on iOS in South Africa during Q1 2022, including their weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Disney games on iOS in South Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
MARVEL Strike Force: Squad RPG saw its weekly revenue fluctuate throughout the quarter, peaking at around $1.2K at the end of January and experiencing a low of approximately $344 in mid-January. Weekly downloads were relatively low, with a notable increase to 84 in mid-February. Active users saw a decline from 91 at the end of December to 51 by the end of March.
Marvel Contest of Champions experienced significant revenue fluctuations, with the highest weekly revenue reaching around $2.5K at the end of December and dipping to around $388 in mid-January. Downloads peaked at 394 in the last week of December but dropped to 15 in early March. Active users decreased from 1.3K in late December to 649 by the end of March.
Star Wars™: Galaxy of Heroes maintained consistent weekly revenue, with a peak of approximately $584 in late February and a low of about $146 in early January. Weekly downloads were relatively stable, peaking at 122 in late March. Active users remained steady, averaging around 1.4K throughout the quarter.
Disney Emoji Blitz Game had variable revenue, with the highest weekly revenue reaching around $885 at the end of December and the lowest around $89 in early March. Weekly downloads fluctuated, peaking at 38 in late February. Active users remained fairly stable, averaging around 80 throughout the quarter.
Finally, Disney Frozen Free Fall Game showed stable revenue trends, with the highest weekly revenue at approximately $356 in mid-February. Downloads peaked at 122 in early January but dropped significantly afterward. Active users saw a rise from 97 in late December to 173 in early January, maintaining an average of around 100 throughout the quarter.
For more detailed insights on these apps and their performance, visit Sensor Tower.